What is Transform?
By equipping the Transform component to a target object, you can add the following actions
[Piston Move]:By setting the range of start and end values (x, y, z axis), you can add the action of “repetitive movement” within the specified range.
[Scale]:By setting the range of start and end values (x, y, z axis), you can add the action of “scaling up and down” within the specified range.
[Tilt]:By setting the range of start and end values (x, y, z axis), you can add the action of “tilting” within the specified range.
How to use?
1. Select the asset from the left panel. (attached image ①)
2. Place the selected assets in the terrain(attached image ②)
3. When you select the asset on the terrain a component list will get displayed on the right panel (attached image ③)
Transform[ Move]
4. Select the Transform [Move] component from the right panel.
5. Set the range of start and end values (x y z axis)
6. You can set the operating time (in seconds), and loop (repetition)also.
7. You can select the type of curve from the drop-down.
8. Click on the test button in the upper right corner of the screen ( the Transform(Move)which you had set can be verified in the test play).
9. When the avatar gets in touch with an object (triggers activated), the object curves and moves within the range
Transform [Scale]
1. Select the Scale from the right side Component panel.
2. Set the range of start and end values (x y z axis)
3. You can set the operating time (in seconds), and loop (repetition)also.
4. You can select the type of curve from the drop-down.
5. Click on the test button in the upper right corner of the screen ( the Transform(Scale) that you had set can be verified in the test play).
6. When the avatar gets in touch with an object (trigger activation), the object curves and zooms in and out within a specified range.
Transform [Rotatable]
1. Select the Rotatable option from the right panel.
2. Set the range of start and end values (x y z axis)
3. You can set the operating time (in seconds), and loop (repetition)also.
4. You can select the type of curve from the drop-down.
5. Click on the test button in the upper right corner of the screen ( the Transform(Rotatable)which you had set can be verified in the test play).
6. When the avatar gets in touch with an object (” triggers activation”), the object curves, rotates, and tilts within a specified range.