Introduction to Appearance Change
In the dynamic realm of virtual environments, the ‘Appearance Change’ feature introduces a novel way for avatars to alter their visual appearance. Whether it’s adopting the look of a hunter, a character from a story, or any other persona, this feature provides a means for temporary transformation. By equipping the Appearance Change component to an object (designated as Object A), avatars can change their appearance upon contact with the object, with the target object becoming hidden and the avatar assuming a new form for a set duration.
How to Implement Appearance Change
Steps for Activating Appearance Change
- Selecting the Asset: Start by choosing an asset from the left panel. (See attached image ① for guidance).
- Placing Assets on Terrain: Position the selected assets on the terrain. (Refer to attached image ②).
- Accessing Component List: Once the asset is selected on the terrain, a component list will appear on the right panel. (See attached image ③).
Configuring the Appearance Change
4. Choose Appearance Change Component: From the right panel, select the Appearance Change component.
5. Setting the Timer and Avatar Selection: Use the slider to set the timer for the appearance change. Then, select the desired avatar appearance from the pull-down menu.
6. Testing the Setup: Click the test button in the upper right corner to confirm the Appearance Change settings in a test play.
7. Experiencing Appearance Change in Test Play: During the test play, when the avatar makes contact with the target object (trigger activation), the avatar will transform into the set appearance for the specified duration.