Table of contents
What is Narration?
Narration is a crucial component in virtual environments, designed to display preset texts for various purposes like guiding game progress or providing instructions. It comes in two distinctive styles:
- [Trigger Narration]: By equipping an object with the Narration (Trigger) component, interaction with an avatar activates a text box at the top of the screen.
- [Story Narration]: The Narration (Story) component, when attached to an object, displays text at the top of the screen, appearing one letter at a time following avatar interaction.
Differences from Similar Components
- Narration: Features a fixed-size text box that remains in a consistent position, regardless of camera zoom.
- Info Popup: In contrast, this component’s display size varies with camera zoom and is positioned directly above the addressed object.
How to Implement Narration?
Setting Up Trigger Narration
- Select an Asset: From the left panel. (See attached image ①)
- Place Assets on Terrain: Position your chosen assets on the terrain. (Refer to attached image ②)
- Component List Access: Upon selecting an asset on the terrain, a component list will be displayed on the right panel. (See attached image ③
4. Choose Narration Component: From the components in the right panel.
Creating Trigger Narration
- Activate Trigger Narration: (Note: Story Narration is coming soon).
- Input Text in Text Box: Click on trigger narration to open a text box for entering the desired text.
3. Testing the Setup: Use the test button in the upper right corner to confirm the narration settings in a test play.
4. Narration Activation in Test Play: When the avatar contacts the object, the set text appears as narration.