What is Countdown?
You can set a “time limit” with a UI that gives a sense of urgency for one object.
*By equipping the Countdown component to an object, when an avatar comes into contact with the object (trigger activated), a large, urgent countdown of seconds is displayed in the center of the screen.
*Differences from similar components
・Time Limit: Countdown (requires target objects A and B)
・Elapsed Time: Count-up (requires target objects A and B)
・Countdown: Countdown (requires only one target object + displays a sense of urgency on the timer)
How to use?
1. Select the asset from the left panel.(attached image ①)
2. Place the selected assets in the terrain(attached image ②)
3. When you select the asset on the terrain a component list will get displayed on the right panel (attached image ③)
4. Select Countdown Component from the right panel.
5. Using the slider, set the number of seconds for the countdown from [1 – 10].
6. Click on the test button in the upper right corner of the screen ( the CountDown which you had set can be verified in the test play).
7. When the avatar gets in touch with an object (trigger activation), the second count starts.
Hi xana.net webmaster, Your posts are always well-written and easy to understand.